After a bit of harmless nerd banter on Twitter between @tomkillen and myself, I noticed how with some minor modifications, the Wikipedia Infinite loop article can be used to describe video games development. Simply change instances of the word ‘Loop’ with ‘Games Development’ and hey-presto: the article now satirises vg dev with incredible accuracy! “An [...]
In this post I’m going to write an overview of what Fusion Shift’s gameplay entails and what we at Orbital Games have attempted in preparation for its first public release. Please note that we are still developing Fusion Shift and it is currently in a pre-Alpha stage, so there will be quite a few changes prior to [...]




