fusion shift

Fusion Shift: Game Design Objectives

1 June 2012
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In this post I’m going to write an overview of what Fusion Shift’s gameplay entails and what we at Orbital Games have attempted in preparation for its first public release. Please note that we are still developing Fusion Shift and it is currently in a pre-Alpha stage, so there will be quite a few changes prior to [...]

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Fusion Shift: Development History

19 April 2012
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Fusion Shift was started as our very first project, almost 4 years ago before we had even formed Orbital Games. I was learning to program games and had created a (very) simple 2D scrolling shooter. With some ‘basic’ graphics from Charlie, we evolved the simple prototype into a game concept. Unfortunately, as I was still [...]

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